Marsh Mallow Meadow
A downloadable game for Windows, macOS, Linux, and Android
Marsh Mallow Meadow is a farming simulation, role playing game, currently in early development.
- Arrow keys or WASD to move around
- E or X to interact/engage with objects
- Q or I to open/close the inventory
- 1 to 9 to select the corresponding item in the itembar.
- Vertical mouse scroll to change item in itembar, or switch to another slice of the inventory.
- Mouse left-click to use a tool on a tile, or use your sword in a given direction.
- In the inventory, left-clicking allow you to move items around.
Day-night cycle: Each four hours in-game corresponds to one minute real time.
Colors in game change from dark blue at night to warm red/white at mid day.
At the end of each day, a summary of what's been shipped, and what been earned is shown.
Different plant/seed types: Currently the game features cayenne pepper, bell pepper, cabbage, mais, onions, and garlic. Each type of plant has different growth criteria, and takes different time to grow. Some grows badly in rains, some are more dependent on being watered than others, etc.
Re-harvestable crops: Some plants can be harvested several times throughout the season, whereas others are only once per seed.
Plants are seasonal, and will not be able to grow out of season (they disappear the following day).
Shovel: The shovel can be used to remove grass patches (not weeds) from the ground, leaving the dirt to be potentially tilled with the hoe. Furthermore, the when using the shovel on grass, there's a small change to find normal seeds (not necessarily seasonal; check with the items in shop before planting to be sure). The shovel may also be used to convert tilled soil back to dirt -- careful not to use it on a tile that's planted on, as this will cause you to lose the crop!
Hoe: Used to convert dirt into soil ready for planting. Can also be used to remove weeds.
Watering Can: Used to irrigate soil. Irrigated soil yields a faster harvest.
Hammer: Used to break stones, walls and floor tiles.
Spray Can: Currently no usage. Will allow you to cure infested plants. Limited number of usages.
Floor: Decorative tile, can only be placed on dirt tiles. Can be broken with the hammer.
Wall: Decorative obstacle, can only be placed on floor tiles. Can be broken using the hammer.
Seeds: Plants in a 3 by 3 area of soil, tiles that are not soil will not consume seeds.
Stamina as the main dependency; all actions depletes a small amount of stamina. Once You're out of stamina, you re-spawn next to your bed, the following day, but with on 70% of your stamina regained.
Animals: A cow, dog and cat randomly roams the farm. The cow can be milked using the bucket, however the resulting Bucket of milk cannot currently be used nor sold.
Stamina as the main dependency; all actions depletes a small amount of stamina; this includes being hit by enemies. Once You're out of stamina, you re-spawn next to your bed the following day (except for hardcore in which you have to start all over)
- All creatures in-game will have their own stamina, including NPCs and animals.
Eating items to regain stamina.
Music, sound effects, and ambient sounds.
Saving and loading of game state.
Customizable key configurations.
A huge bunch of other plants/crops/seeds.
- Possibility to customize the player avatar, including
- Hair style and color.
- Style of clothing.
- Skin tone.
- eye color.
Status effects, including: Being poisoned, which makes you're character move slower, and stamina to deplete faster. Being energized, from consuming caffeine, or lots of sugar; note that being energized for too long, may cause your character to black out.
Different plant qualities, based on crossbreeding.
Fertilizer for faster harvest of certain crops.
- Using too much fertilizer may cause areas of the farm to become toxic, and will need detoxification.
Insecticide; some crops may get infected; using insecticide on these crops cures them.
Industrial pesticide will be purchasable in the store, and organic insecticide will be possible to craft once the recipe is learned.
Unnecessary use of pesticides may cause areas of the farm to become toxic, and will need detoxification (only applies to industrial pesticide).
Tools, electronics and machinery:
Tractor: Allows for faster harvest of large areas, but will require fuel to work, and may need repairs from time to time.
Churn: Can be used to convert milk to butter that can either be sold or used as an ingredient for crafting/baking.
Television/radio: For news broadcasts, and weather reports.
Procedurally generated cave system.
Monsters/wild animals in the caves and at night.
Wild animals may trample on you crops if they're not properly fenced in.
Capturing and taming of wild animals.
Running: Running depletes your stamina faster, but makes you move considerably faster.
Local Town and NPCs.
Ability to lift items up from the ground.
Graphical improvements, including animations when using tools, animated water, and shaders for creating torch-light at night.
Indicator of how many usages an item has left, as well as how many items are in a stack (temporarily remove after changing to a smaller icon size).
Tool-Tips When hovering over items in the itembar/inventory.
Crafting of new items, using resources gathered in-game.
Fishing, cooking and gene-splicing mini-games.
More animals, and usages thereof.
Several independent storylines, including both a farmer and warrior storyline.
Natural Disasters: Hurricanes
Plants will start to rot if left unharvested (not on easy difficulty, see below)
Tool upgrades: Tools can be upgraded to cover larger areas, require less stamina, do more damage, etc.
- Weather reports:
- Unlike in the Harvest Moon series, Weather broadcast in-game won't be 100% accurate. Instead, you'll need to combine them with indications on the previous day (I'm sure you'll be able to figure it out :) )
Splitting items in the inventory.
- Multiple difficulty levels:
- Easy: Great for newcomers to the genre. Plants never rot, items never spoil, stamina depletes slower, enemies do less damage
- Normal: The most balanced difficulty setting. Plants only rot after a long period, stamina depletes at a regular level, and enemies do moderate damage.
- Hardcore: For the adventurous. Plants rot a few days after they're ripe, items in the inventory spoil after about a week, enemies does maximum damage.
Graphical glitch, causing the dog to moonwalk when walking downwards. This glitch has no effect on gameplay.
stones and weeds may spawn in front of you door, when the game is first loaded, causing you to get stuck when walking outside. This problem can be solved by using you tools on the obstacles, however.
Click download now to get access to the following files:
- First Playable Released 8 days ago